09th June 2025

Headlines – Game

  • Added Team Events and Driver Swaps
  • Added support for Custom Liveries

Headlines – Content

  • Added Lamborghini Huracan EVO2 LMGT3 as part of DLC Pack 5
  • Added Lexus RCF LMGT3 as park of DLC Pack 5
  • Added Lusail Circuit as part of DLC Pack 5
  • Added Showroom Environment for Custom Liveries

Game Updates

Driver Labels

  • Fixed driver labels not fading in and out smoothly online

Gameplay

  • Changed behaviour to always put new tyres on when returning to the garage to always keep last set of tyres on
  • Fixed rain lights not showing correctly when the track is wet but it’s not raining
  • Fixed various issues around best sector reports in results files
  • Prevented the use of time acceleration when the user is driving
  • Refined behaviour for changing to wet tyres for both AI and player recommendations
  • Removed auto pit request for worn tyres and added an Engineer message instead
  • Updated classification so that DNFd cares are classified below everybody else who finished the race
  • Updated race length calculations to use accurate pitlane time loss predictions and median lap times

Graphics

  • Fixed flashing weather/sky issues at start of sessions online
  • Fixed headlight pulse not functioning when the previous session completed with the function activated.

HUD

  • Fixed an occasional game crash when clearing HUD notifications
  • Fixed chat input box remaining on screen after being used.
  • Fixed fastest lap time always displaying as a split when sector is selected in the MFD
  • Fixed HUD race lap length occasionally showing an extra lap when the leader has finished
  • Fixed standings panel showing lap differences by one too many laps when behind
  • Fixed time differences on standings panel being incorrect once cars have finished a race
  • Fixed VE colours on HUD are not applied for opponent cars in multiplayer
  • Improved robustness of tracking fastest laptimes online when clients leave the server
  • Removed lap target from Electronics menu as it’s now configurable in the Fuel menu
  • Updated Fuel MFD tab with improved fuel saving information
  • Updated strategy panel to show required fuel when requesting a pit stop

Input

  • Fixed input interpolation to reduce noise, resulting in significantly lower FFB noise when turning the wheel
  • Interpolate inputs per axis and corrected input sample time stamps to reduce aliasing

Online

  • Fixed chat messages not outputting to results files for moderation
  • Fixed limited tyres always being shown as unlimited on all online registration pages
  • Fixed practice servers loading a new practice session after ending

Physics

  • Added clutch protection so it cannot be used above 1st gear
  • Updates to the way brake bias migration is applied

Protests

  • Added 2h cooldown to Protests Creation to allow you all to reflect…
  • Updated front end protest options and made timestamp mandatory to make protest management more productive

RaceControl

  • Added event caching to RaceControl – this is expected to improve behaviour if RaceControl has an issue and restarts
  • Added Maintenance Mode Notifications
  • Implement Updated Profile Component Navigation
  • Updated Daily Race Screens
  • Updated RaceControl Panel Online Menu Design

Race Starts

  • Added start groups for different classes on the formation lap
  • Always enabled driving guide for first row
  • Locked controls during formation until the game tells the player to start driving

Race Weekend

  • Fixed right click not adjusting available tyres in larger steps

Save & Load

  • Fixed a set of tyres being lost when loading a backup or manual save

Settings & Profiles

  • Added PXN default controller profile

Sound

  • Fixed some sound effects sometimes permanently breaking if the game is paused and unpaused
  • Updated OpenAL to fix spatial perception of reverb

Track Limits

  • Added pit lane cut detection
  • Added Track Limits investigation resolutions to results files
  • Extended return illegal pass duration to 20s
  • Increased relative speed other cars need to travel at register an illegal pass
  • Reduced threshold to receive a warning in Race Sessions on Strict Mode

User Interface

  • Added new background images
  • Fixed next race title clipping on the online screen
  • Fixed selecting hosted servers removing the Daily Race tabs

Track Updates

  • Added new sound profile to flat curbs on all tracks.
  • Standardized fast rolling starts on all tracks to be 1km or 1.5km from finish line depending on grid capacity.
  • Updated all tracks so that crowds have greater crowd capacity in all sessions.

Circuit de la Sarthe  

  • Added crowd underpass at Tertre Rouge
  • Added secondary crowd fences
  • Added small chalet at Tertre Rouge
  • Added various tents, flags and props at various areas around the circuit.
  • Barrier corrections outside Corvette Curves
  • Corrected pit exit cone materials
  • Corrected Porsche bridge location
  • Corrected various building colours down the Mulsanne straight
  • Extend pitwall security walls near podium
  • Fixed finish line decal floating slightly
  • Fixed Light Pole positioning outside Corvette curves
  • Fixed light poles not rendered on low circuit detail settings
  • Fixed missing barrier collisions on Mulsanne straight
  • Fixed nightlighting not working correctly on pit exit marshals
  • Fixed some floating crowds before Tertre Rouge
  • Fixed some minor uvw issues on some road skidmarks
  • Reviewed camera men placement
  • Reviewed crowd placement, increased density in some areas
  • Reviewed various marshal placements such as before Tertre Rouge
  • Reviewed VIP stands approaching T1 and Ford Chicanes
  • Tweak foliage materials
  • Update 24h fencing graphics
  • Updated advertising to 2024
  • Updated fencing and assets in spectator area to the left after Dunlop bridge
  • Updated secondary fencing / view blockers at Arnage
  • Updated secondary fencing in general such as near Tertre Rouge
  • Updated some grandstand seat colours
  • Updated terrain accuracy near Corvette Curves with support pitlane and other minor details
  • Updated terrain and road materials

Spa-Francorchamps  

  • Added Ferris Wheel opposite Endurance Pitlane
  • Fixed crane pop in when approaching final chicane
  • Fixed fast rolling start locations being off track in the right lane
  • Fixed mesh smoothing on distance markers at T1
  • Fixed sign clipping through armco
  • Fixed some foliage placement issues
  • Fixed various pop ins
  • Updated generic assets opposite Endurance Pit lane

Bahrain  

  • Fixed car specular lighting issues when inside pit building
  • Fixed various asset pop ins

Fuji  

  • Fixed various asset pop ins

Circuit of the Americas  

  • Fixed various asset pop ins

Sebring  

  • Fixed various asset pop ins

Monza  

  • Fixed various asset pop ins

Imola  

  • Fixed various asset pop ins

Car Updates

  • Updates to LMGT3 Tyres, shifting forward balance, adjustments to reduce the benefits to sliding, heating adjustments and increased steering weight at lower speeds.
  • Review LMGT3 engine heating/cooling parameters
  • Revised FFB Equalization for GT3 & new tyres
  • Revised LMGT3 AI for physics updates
  • Corrected cockpit flag display texture
  • Fixed various cars cockpit displays being too dim at night time.
  • Made wiper LOD out the same for all cars, and pushed it further out to reduce popping
  • Standardized certain car headlight settings
  • Added clutch restriction which disallows use of clutch above 2nd gear and above 60kph
  • Adjusted LMGT3 ABS maps to latest tyre iteration
  • Adjusted LMGT3 traction control ranges to latest tyre iteration
  • Adjusted tyre slip sound thresholds to latest tyre iteration
  • Fuel consumption should correlate better now across GT3s and at different RPM values. Short shifting has slightly less benefit.
  • Hypercar BOP: Alpine -10kg, BMW -5kg, Cadillac -5kg, Ferrari +15kg LM & +10kg elsewhere, Peugeot Wingless -5kg, Porsche -10kg
  • Removed delay in pit stop time when pit stop has not been requested

Porsche 911 GT3 R LMGT3  

  • Added missing steering wheel adjuster
  • Corrected font issues
  • Fixed too bright Porsche GT3 brake glows
  • Correcting setup labelling of Front and rear brake duct blanking to show a % symbol.

Cadillac V-Series.R  LMDh

  • Added missing suit and helmet for 2024 #311
  • Fixed Cadillac headlights popping in
  • Fixed missing driver suit and helmet for #2 Cadillacs
  • Fixed z fighting on headlight glass
  • Updated steering animation

BMW M4 LMGT3  

  • Adjusted lap amount clipping outside box when hitting triple digits
  • Fixed gaps on hood
  • Fixed headlight and tail light LOD distances
  • Fixed object poking through roof
  • Updated Gear Ratios
  • Updated to include latest aero data and engine BSFC maps (more accurate fuel consumption vs RPM).

Lamborghini SC63 LMDh  

  • Corrected #63 Le Mans logos
  • Improved rpm light texture

Aston Martin Vantage AMR LMGT3  

  • Corrected flag display
  • Fixed gap in shadow mesh

Chevrolet Corvette C8.R GTE

  • Fixed carbon fibre not showing on body

Ferrari 499P LMH

  • Fixed driver suits not showing on #50 and #51
  • Fixed hybrid status light not being centred

McLaren 720S LMGT3 Evo  

  • Fixed gap on side intakes
  • Improved rain light visibility
  • Updated physics from new data on aero and suspension

Oreca 07 LMP2

  • Fixed gaps in shadow mesh
  • Updated LMP2 tyre physics with balance adjustments and slightly more aggressive slip curve.
  • Tweaked idle sound

Ferrari 488 GTE EVO  

  • Fixed LOD3 smoothing issues

Toyota GR010 LMH

  • Fixed missing ERS light

BMW M Hybrid V8 LMDh  

  • Fixed missing glove textures on #20 LM

Alpine A424 LMDh  

  • Fixed number plate not being masked on dirt map

Porsche 911 RSR -19 GTE

  • Fixed Rexys wing supports not being green

Ferrari 296 LMGT3 

  • Fixed wiper LOD out distance
  • Fixed draft Issues with Ferrari 296 at Eau Rouge
  • Reviewed damper setting ranges

Porsche 963 LMDh

  • Removed front brake disk cover

 

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