09th June 2025
Headlines – Game
- Added Team Events and Driver Swaps
- Added support for Custom Liveries
Headlines – Content
- Added Lamborghini Huracan EVO2 LMGT3 as part of DLC Pack 5
- Added Lexus RCF LMGT3 as park of DLC Pack 5
- Added Lusail Circuit as part of DLC Pack 5
- Added Showroom Environment for Custom Liveries
Game Updates
Driver Labels
- Fixed driver labels not fading in and out smoothly online
Gameplay
- Changed behaviour to always put new tyres on when returning to the garage to always keep last set of tyres on
- Fixed rain lights not showing correctly when the track is wet but it’s not raining
- Fixed various issues around best sector reports in results files
- Prevented the use of time acceleration when the user is driving
- Refined behaviour for changing to wet tyres for both AI and player recommendations
- Removed auto pit request for worn tyres and added an Engineer message instead
- Updated classification so that DNFd cares are classified below everybody else who finished the race
- Updated race length calculations to use accurate pitlane time loss predictions and median lap times
Graphics
- Fixed flashing weather/sky issues at start of sessions online
- Fixed headlight pulse not functioning when the previous session completed with the function activated.
HUD
- Fixed an occasional game crash when clearing HUD notifications
- Fixed chat input box remaining on screen after being used.
- Fixed fastest lap time always displaying as a split when sector is selected in the MFD
- Fixed HUD race lap length occasionally showing an extra lap when the leader has finished
- Fixed standings panel showing lap differences by one too many laps when behind
- Fixed time differences on standings panel being incorrect once cars have finished a race
- Fixed VE colours on HUD are not applied for opponent cars in multiplayer
- Improved robustness of tracking fastest laptimes online when clients leave the server
- Removed lap target from Electronics menu as it’s now configurable in the Fuel menu
- Updated Fuel MFD tab with improved fuel saving information
- Updated strategy panel to show required fuel when requesting a pit stop
Input
- Fixed input interpolation to reduce noise, resulting in significantly lower FFB noise when turning the wheel
- Interpolate inputs per axis and corrected input sample time stamps to reduce aliasing
Online
- Fixed chat messages not outputting to results files for moderation
- Fixed limited tyres always being shown as unlimited on all online registration pages
- Fixed practice servers loading a new practice session after ending
Physics
- Added clutch protection so it cannot be used above 1st gear
- Updates to the way brake bias migration is applied
Protests
- Added 2h cooldown to Protests Creation to allow you all to reflect…
- Updated front end protest options and made timestamp mandatory to make protest management more productive
RaceControl
- Added event caching to RaceControl – this is expected to improve behaviour if RaceControl has an issue and restarts
- Added Maintenance Mode Notifications
- Implement Updated Profile Component Navigation
- Updated Daily Race Screens
- Updated RaceControl Panel Online Menu Design
Race Starts
- Added start groups for different classes on the formation lap
- Always enabled driving guide for first row
- Locked controls during formation until the game tells the player to start driving
Race Weekend
- Fixed right click not adjusting available tyres in larger steps
Save & Load
- Fixed a set of tyres being lost when loading a backup or manual save
Settings & Profiles
- Added PXN default controller profile
Sound
- Fixed some sound effects sometimes permanently breaking if the game is paused and unpaused
- Updated OpenAL to fix spatial perception of reverb
Track Limits
- Added pit lane cut detection
- Added Track Limits investigation resolutions to results files
- Extended return illegal pass duration to 20s
- Increased relative speed other cars need to travel at register an illegal pass
- Reduced threshold to receive a warning in Race Sessions on Strict Mode
User Interface
- Added new background images
- Fixed next race title clipping on the online screen
- Fixed selecting hosted servers removing the Daily Race tabs
Track Updates
- Added new sound profile to flat curbs on all tracks.
- Standardized fast rolling starts on all tracks to be 1km or 1.5km from finish line depending on grid capacity.
- Updated all tracks so that crowds have greater crowd capacity in all sessions.
Circuit de la Sarthe
- Added crowd underpass at Tertre Rouge
- Added secondary crowd fences
- Added small chalet at Tertre Rouge
- Added various tents, flags and props at various areas around the circuit.
- Barrier corrections outside Corvette Curves
- Corrected pit exit cone materials
- Corrected Porsche bridge location
- Corrected various building colours down the Mulsanne straight
- Extend pitwall security walls near podium
- Fixed finish line decal floating slightly
- Fixed Light Pole positioning outside Corvette curves
- Fixed light poles not rendered on low circuit detail settings
- Fixed missing barrier collisions on Mulsanne straight
- Fixed nightlighting not working correctly on pit exit marshals
- Fixed some floating crowds before Tertre Rouge
- Fixed some minor uvw issues on some road skidmarks
- Reviewed camera men placement
- Reviewed crowd placement, increased density in some areas
- Reviewed various marshal placements such as before Tertre Rouge
- Reviewed VIP stands approaching T1 and Ford Chicanes
- Tweak foliage materials
- Update 24h fencing graphics
- Updated advertising to 2024
- Updated fencing and assets in spectator area to the left after Dunlop bridge
- Updated secondary fencing / view blockers at Arnage
- Updated secondary fencing in general such as near Tertre Rouge
- Updated some grandstand seat colours
- Updated terrain accuracy near Corvette Curves with support pitlane and other minor details
- Updated terrain and road materials
Spa-Francorchamps
- Added Ferris Wheel opposite Endurance Pitlane
- Fixed crane pop in when approaching final chicane
- Fixed fast rolling start locations being off track in the right lane
- Fixed mesh smoothing on distance markers at T1
- Fixed sign clipping through armco
- Fixed some foliage placement issues
- Fixed various pop ins
- Updated generic assets opposite Endurance Pit lane
Bahrain
- Fixed car specular lighting issues when inside pit building
- Fixed various asset pop ins
Fuji
- Fixed various asset pop ins
Circuit of the Americas
- Fixed various asset pop ins
Sebring
- Fixed various asset pop ins
Monza
- Fixed various asset pop ins
Imola
- Fixed various asset pop ins
Car Updates
- Updates to LMGT3 Tyres, shifting forward balance, adjustments to reduce the benefits to sliding, heating adjustments and increased steering weight at lower speeds.
- Review LMGT3 engine heating/cooling parameters
- Revised FFB Equalization for GT3 & new tyres
- Revised LMGT3 AI for physics updates
- Corrected cockpit flag display texture
- Fixed various cars cockpit displays being too dim at night time.
- Made wiper LOD out the same for all cars, and pushed it further out to reduce popping
- Standardized certain car headlight settings
- Added clutch restriction which disallows use of clutch above 2nd gear and above 60kph
- Adjusted LMGT3 ABS maps to latest tyre iteration
- Adjusted LMGT3 traction control ranges to latest tyre iteration
- Adjusted tyre slip sound thresholds to latest tyre iteration
- Fuel consumption should correlate better now across GT3s and at different RPM values. Short shifting has slightly less benefit.
- Hypercar BOP: Alpine -10kg, BMW -5kg, Cadillac -5kg, Ferrari +15kg LM & +10kg elsewhere, Peugeot Wingless -5kg, Porsche -10kg
- Removed delay in pit stop time when pit stop has not been requested
Porsche 911 GT3 R LMGT3
- Added missing steering wheel adjuster
- Corrected font issues
- Fixed too bright Porsche GT3 brake glows
- Correcting setup labelling of Front and rear brake duct blanking to show a % symbol.
Cadillac V-Series.R LMDh
- Added missing suit and helmet for 2024 #311
- Fixed Cadillac headlights popping in
- Fixed missing driver suit and helmet for #2 Cadillacs
- Fixed z fighting on headlight glass
- Updated steering animation
BMW M4 LMGT3
- Adjusted lap amount clipping outside box when hitting triple digits
- Fixed gaps on hood
- Fixed headlight and tail light LOD distances
- Fixed object poking through roof
- Updated Gear Ratios
- Updated to include latest aero data and engine BSFC maps (more accurate fuel consumption vs RPM).
Lamborghini SC63 LMDh
- Corrected #63 Le Mans logos
- Improved rpm light texture
Aston Martin Vantage AMR LMGT3
- Corrected flag display
- Fixed gap in shadow mesh
Chevrolet Corvette C8.R GTE
- Fixed carbon fibre not showing on body
Ferrari 499P LMH
- Fixed driver suits not showing on #50 and #51
- Fixed hybrid status light not being centred
McLaren 720S LMGT3 Evo
- Fixed gap on side intakes
- Improved rain light visibility
- Updated physics from new data on aero and suspension
Oreca 07 LMP2
- Fixed gaps in shadow mesh
- Updated LMP2 tyre physics with balance adjustments and slightly more aggressive slip curve.
- Tweaked idle sound
Ferrari 488 GTE EVO
- Fixed LOD3 smoothing issues
Toyota GR010 LMH
- Fixed missing ERS light
BMW M Hybrid V8 LMDh
- Fixed missing glove textures on #20 LM
Alpine A424 LMDh
- Fixed number plate not being masked on dirt map
Porsche 911 RSR -19 GTE
- Fixed Rexys wing supports not being green
Ferrari 296 LMGT3
- Fixed wiper LOD out distance
- Fixed draft Issues with Ferrari 296 at Eau Rouge
- Reviewed damper setting ranges
Porsche 963 LMDh
- Removed front brake disk cover