Teams
#007 ASTON MARTIN THOR TEAM
#009 ASTON MARTIN THOR TEAM
The Aston Martin Valkyrie AMR- LMH marks the British marque’s return to top-class endurance racing in the FIA World Endurance Championship (WEC). Based on the radical road-going Valkyrie hypercar, the LMH version is developed in collaboration with Heart of Racing and engineered by Aston Martin Performance Technologies.
The project revives Aston Martin’s ambitions after its previous Valkyrie-based Hypercar program was paused in 2020. Re-entering competition in 2025, the Valkyrie AMR-LMH features a naturally aspirated V12 engine, adapted for endurance racing, and competes against other factory-backed entries in the Hypercar class.
While both cars have successfully completed every race since Qatar, the pace and competitiveness is still to be found with P12 in the 2025 24 Hours Le Mans the highest finishing position so far. The Valkyrie LMH aims to reestablish Aston Martin as a top contender on the world stage of endurance racing.
The following issues have been flagged by the Studio 397 team and will be issued publicly alongside the game release. These are already being worked upon and will be resolved as soon as possible following release and will be communicated across the Le Mans Ultimate social media channels, Discord and forum.
Build ID: 19080797 Online Fixed issues for players experiencing issues with certain internet providers (NAT related) that would see long loading times between sessions or being retired mid-race after data failed to sync in time Fixed join event button not becoming active when the event starts User Interface Replaced menu v-sync with software sync for […]
Build ID: 19062187 Fixed a crash caused by a recent Logitech G Hub update by adding error handling to disable the crashing sdk until patched by Logitech (expected next week). This is expected to resolve around 80% of all Le Mans Ultimate crash reports.
Please note: We are aware of an issue for some users with certain Internet Service Providers experiencing slow progress between sessions or being returned to garage mid session. We are working on this currently but as a temporary workaround, players may be able to experience normal behaviour using a fixed IP address or VPN. A […]