25th February 2025

Headlines – Game

  • Various improvements to AI behaviour

  • Added toggleable Tyre Warmers

  • Various updates to Limited Tyre Rules

  • Championship Protests Point Reductions available for human admins

  • Various HUD Improvements including improved Timing, Standings and Damage information

Headlines – Content

  • Added Aston Martin Vantage AMR GT3 Evo as part of DLC Pack 4

  • Added Ferrari 499p Joker Package

  • Added Ford Mustang LMGT3 as free DLC

  • Added Porsche 992GT3R-24 LMGT3 as part of DLC Pack 4

  • Added COTA National Layout

  • Added extra Bahrain Layouts (Endurance, Outer, Paddock)

  • Added Fuji Classic Layout (No Chicane)

  • Added Le Mans Mulsanne Layout

  • Added Monza Curva Grande Layout

  • Added Sebring School Layout

  • Added Spa Endurance Layout (62 car support)

Game Updates

AI

  • AI leave more room when battling side by side

  • Fix various issues with AI rejoin awareness including random dangerous rejoins

  • Fixed AI misestimating corner radius on entry for overtaking, picking the outside line, running wide and getting out of shape

  • Fixed inconsistencies in AI performance

  • Fixed unrealistic AI movements when racing in large groups in close proximity

  • Improved AI trailbraking and fixed random lockups

  • Improvements to AI tyre management so that they only change tyres when necessary

  • Increased gap lapping AI cars leave on straights

  • Instead of trying to stay side by side when overtaking in braking zones, cars now pull ahead

Championships – Online

  • Added ability to view past Championships

Cockpit Displays

  • Added option for Default Value on Cockpit Displays for non player cars

  • Added option for Engine Mode Text on Cockpit Displays

  • Added option to specify maximum RPM for Cockpit Display

  • Added Tyre Pressure Icons for Cockpit Displays

  • Fixed missing ABS mode header text on settings change readout and abbreviated TC headers

  • Fixed track status inaccuracies on Cockpit Display

  • Fixed Tyre Temperatures on Cockpit Displays to use internal temperatures

Gameplay

  • Added Tyre Warmers as a toggleable option

  • Fixed issues around lap counts and penalties after session finished at Sebring when returning/exiting the pits

  • Reduced the slightly wet track range to be more accurate with the required cross over from dry to wet

  • Updated co-op and online events to show if Tyre Warmers are used

  • Fixed go to grid audio not playing on the session change from qualifying to race

Hosted Servers

  • Fixed “no car chosen” error message when selecting car on hosted servers.

  • Fixed an error message being displayed when leaving a hosted server and trying to join a different one.

HUD

  • Added Basic HUD Mode

  • Added damage display to HUD

  • Added reset delta keybind

  • Extended Standings setting to allow selection of information and added optional control bind to toggle information.

  • Fixed Non player cars delta bar not appearing on the HUD

  • Improved HUD Tyre and Brake Temperature Graphic Accuracy

  • Reduced time green lights stay visible so radar is visible sooner

  • Updated Relative MFD. Faded out cars on different lap and added indicator for ahead or behind.

  • Updated Standings – Shows 8 cars, always pins P1, added session name, added per car penalties, tyres and VE information. Added lap times in race.

  • Updated Timing Elements showing last lap time, splits, lap number, race length estimate and fixes for accuracy of sector indicators.

Input

  • Fix for users experiencing loss of FFB whilst driving online when the game is synchronizing

  • Fixed Keyboard.json not formatting correctly.

  • Fixed when typing in input box all key bindings pressed being activated/deactivated behind the menu

  • Updated default Keyboard Profile

Limited Tyre Rules

  • Allow Race Weekend Tyre Allocations to be modified

  • Enabled shared allocation in Qualifying and Race Sessions

  • Fixed tyre compound is switching from Wet to Medium when viewing race results online.

  • Fixed wet tyres incorrectly deducting from your tyre allocation.

Netcode

  • Fixed server crash upon getting server description

  • Potential fix for server crash on disconnects

Online

  • Fixed sizing issue on player’s position in post-race screens

  • Fixed wet tyres swapping back to default tyres when returning to the garage before a race start

  • Updated Netcode to send NRG levels of all clients

Physics

  • Fixed rare occurance of car being launched into the air when resuming from pause menus when the game reads an unexpected value from Clutch input

RaceControl

  • Added Practice Server Remaining Time Info

Race Starts

  • Improved detection for slow cars on the grid to avoid erratic driving penalties caused by cars ahead

  • Race Start – Sebring School Circuit – The race start guide shoots forward before returning to the correct position.

Race Weekend

  • Add Tyre Warmers and Tyre Limits to RaceWeekend overview

  • Fixed Event default settings not applying when changing Championship

Replay

  • Fixed only 1 replay saving at Interlagos.

Save & Load

  • Fixed AI being slower when loading saved race weekend from qualifying into a race

Settings & Profiles

  • Added key assign option for “Spectator Cameras”

  • Fix for crash when CustomVidRes is set for triple screen and Borderless is set to 1

  • Fix for CustomVidRes and Multiview not saving when closing the game and starting it again.

User Interface

  • Updated Circuit Select screen to accommodate alternate layouts

Track Updates

    Spa-Francorchamps
  • AI defensive/block path improvements

  • Update position of camera man at bottom of Eau Rouge

    Fuji
  • AI defensive/block path improvements

    Sebring
  • AI defensive/block path improvements

    Monza
  • AI defensive/block path improvements

    Circuit de la Sarthe
  • AI defensive/block path improvements, fixed racing line at Porsche curves.

    Circuit of the Americas
  • Fixed AI too soon before the speed limit line when entering the pit lane.

  • Updated Turn 1 AI line

    Bahrain
  • Optimized all barrier collisions

Car Updates

  • Adjusted arial cockpit font to remove outline

  • Fixed “W” spacing on arial font for cockpit displays

  • Updated CDA GT3 Setups

  • Added Default Setups, BOP, Upgrades for alternate layouts (same as main track)

  • Revised BOP for existing GT3 cars

  • Updated default setups of existing GT3 cars

  • Updated GT3 AI to take advantage of more realistic AI tyre physics

  • Updated GT3 Tyres: Adjustments to Front/Rear Grip & Load Sensitivity balance, slight increase in grip loss from slip, temp, & yaw, slight increase in thermal degradation

    Ferrari 499P

  • Added Joker model to post Le Mans events only

  • Added missing ERS light

    Cadillac V-Series.R

  • Added missing ERS light

    Porsche 963

  • Added missing ERS light

    Lamborghini SC63 LMDh

  • Added missing ERS light

    Isotta Fraschini TIPO6-C LMH

  • Added missing ERS light

  • Fixed small issue with driver animation

    Ferrari 296 GT3

  • Corrected mirror colour of #55

    Corvette Z06 GT3R

  • Dashboard was missing in external views

  • Reviewed GT3 Engine Cooling

  • Reviewed top speed – predominately at LM

    Porsche 911 RSR -19

  • Fixed collision model issues at front

    BMW M4 GT3

  • Fixed position of logos on rear of #31 WEC 2

    McLaren 720S GT3 Evo

  • Fixed rear wheels can be seen clipping through the car body at high load.

  • Fixed track-specific settings not loading correctly for McLaren GT3 at Interlagos

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