26th March 2024
General and Code Updates
- Integrate crash reporting software to automatically collect crash reports
- Fix crashes when no sound devices is available
- Fixed an issue that would cause cars to collide if one of them teleported close to the other in an online session – disabled collision for teleporting cars if they end up in other cars
- Fix for FFB oscillating during game freezes or change state
- Fixed a bug to ensure the game is running at normal speed when exiting the pause menu
- Quality of life changes for virtual fuel information display in the MFD and speedometer overlays (See UI for more details)
- Fixed issues around fuel estimates at the start of a fast rolling race
- Various fixes to AI fuel consumption
- Fixed virtual energy usage – MGU deployment and higher gears will no longer drain energy faster
- Fix for virtual fuel reporting as 100x the actual value when measured in KW in the pit menu.
- AI toggle removed as not performing as this is not currently supported
- Fixed some talent files failing to load
- Reviewed Driving Aid Penalties implementation
- Fixed Blue Flag in cockpit stating LMP incorrectly
- Removed some unused cockpit LED options which were causing some crashes
AI
- Improved AI ability to avoid other cars by both braking and turn in
- AI are more careful in unclear situations (slow, unpredictable cars ahead)
- Fixed an error in strategy causing fuel logging to fail along with wrong conditions being used for strategy calculations. This fixes various situations in which AI would behave incorrectly.
- Improved AI full grid turn 1 situations – less contact, cars no longer occasionally come to a full stop
- AI can predict better whether it is safe to lift before corners in order to carry more momentum for lapping another car on exit
- AI can now pick closing gaps on flat out sections of the circuit and predicts whether the car ahead leaves space or not – should help in not-quite-straight situations that otherwise never have enough space in one go to overtake around a specific side
- Lapped cars no longer immediately attempt to re-overtake when they get the chance
- Much less aggressive overtaking attempts, so AI don’t get out of shape as much anymore
- AI no longer brake at the last possible moment when there is a car ahead, instead in situations that require it they’ll be more careful
- AI now try to carry a little bit more speed into braking zones when overtaking and lapping
- Improved lift and brake logic to avoid getting too close to other cars
- AI tyre wear is now hidden from player on HUD
UI
- Boot sequence and registration
- Video is now skippable
- First time user difficulty select now better matches in-game settings
- Email validation is now less strict allowing “+” and other similar valid email characters
- Temporarily removed names being registered with symbols as it was causing backend issues. This will be returned when we have made the required changed
- Race weekend
- Any session length can now be set
- Updated available class UI to be more clear
- Changing grid position option now loops from max to low again.
- Virtual Energy and Fuel
- Garage
- Fuel capacity changed to fuel ratio
- Fuel carried shows the amount of fuel you will have when leaving the pit
- HUD
- Virtual energy shows the number of laps you will have with it
- Replaced Fuel Capacity with Fuel Ratio for Hypercars
- The strategy section now shows the amount of fuel you will have after the next pit stop
- Speedo shows Fuel and NRG more clearly
- Updated fuel and energy usage on HUD to show to two decimal points.
- Removed option for relative refuelling and added fuel units (l or gal) to Pit Menu
- Garage
- Online
- “Special Event” cards show correct countdowns
- Added a notification for when your race results are ready
- Added a notification for when there is a server problem and the event is canceled
- Weather forecast should now be correct
- Updated available class UI to be clearer
- Loading into the race no longer has the standings on the screen until everything is loaded
- Race
- AI-only cars now show their manufacturer logo in standing
- General
- Added localisation and descriptions to more setting options
- Changing difficulty settings no longer changes your preset name in graphics preset name to custom
Circuits
- Bahrain International Circuit
- Fixed fast rolling starts reporting left lane as right and vice versa
- Minor adjustments to road surface grip properties
- Updated rolex gantry fixing some minor issues
- Updated camera files fixing some switch issues over the start finish and other updates
- Fuji Raceway
- Minor adjustments to road surface grip properties
- Updated rolex gantry fixing some minor issues
- Minor ambient occlusion fixes on some assets
- Circuit de la Sarthe (Le Mans)
- Minor adjustments to road surface grip properties
- Adjusted AI block path into turn 1
- Autodromo Nazionale Monza
- Minor adjustments to road surface grip properties
- AI adjustments to improve multi class racing
- Track limits – minor fix on main straight
- Algarve International Circuit (Portimāo)
- Minor adjustments to road surface grip properties
- Minor grandstand fix
- Updated rolex gantry fixing some minor issues
- Fixed floating pit props
- Sebring International Raceway
- Improved paddock area night lighting
- Updated paddock tents and pit props
- Updated pit lane entry with entry used in 2023 race
- Fixed timing to work on first lap out of the pitlane
- Tweaked grip levels, including increased grip at Sunset Bend
- Spa Francorchamps
- Updated camera file
- Improved fix for AI avoiding clipping wall on pit entry
- Increased separation for left and right AI paths so cars are less close together on fast rolling starts
Vehicles
GTE
- General
- Updated weight penalties for using ABS assist: 18kg for Low level and 30kg for High level
- Changed pitstop restrictions, so that driver change and refuelling are concurrent, tyre change, repairs and brakes are not
- Minor correction to fuel density
- Updated LODs
- Fixed some cameras
- Set view pitch to 0.0
- Changed setup default engine mixture to Race (was Race lean before)
- Aston Martin V8 Vantage GTE
- BoP: 10kg reduction in weight penalty to both Le Mans and non-LM specification
- Added emissive on the wheel
- Added LEDs to cockpit
- Added rain light
- Small tweak to random delay for tyre change
- Corvette C8R GTE
- BoP: 7.5kg increase in weight penalty to non-Le Mans and 20kg for Le Mans specification
- Added rain light
- Fixed windows so they clear water
- Headlights now reflect in puddles
- Fixed hole around rear wing
- Fixed issues with seat belt
- Ferrari 488 GTE
- Fixes to stop AI from track cutting
- BoP: 7.5kg increase in weight penalty to non-Le Mans and 20kg to Le Mans specification.
- Porsche 911 RSR GTE
- Headlights now reflect in puddles
LMP2
- Oreca 07 LMP2
- Added weight penalties for using ABS assist: 14kg for Low level and 23kg for High level
- Changed pitstop restrictions, so that driver change and refuelling are concurrent, tyre change, repairs and brakes are not. Small tweak to random delay for tyre change
- Tweak to how much time it takes to adjust/replace front splitter body part
- Minor correction to fuel density
- Fixed some cameras
- Updated rim textures
- Updated LODs
- Fixed issues with LOD textures
- Increased wiper effect texture resolution
- Lowered AI grip on wet tires by ~4%
Hypercar
- General
- Added weight penalties for using ABS assist: 15kg for Low level and 25kg for High level
- Tweaked wet tires to give more cooling on damp tracks, and made them degrade more when they’re overheated
- Changed pitstop restrictions, so that driver change and refuelling are concurrent, tyre change, repairs and brakes are not. Small tweak to random delay for tyre change
- Tweak to how much time it takes to adjust/replace front splitter body part
- Corrections to virtual energy estimates
- Minor correction to fuel density
- Fixed some cameras
- Updated LODs
- Cadillac V.Series R LMDh
- Set view pitch to 0.0
- Reduced AI cutting
- Minor correction to fuel density
- Ferrari 499P LMH
- BoP: 40kg increase in weight penalty
- Fixed window distortion in rain
- Fixed gaps in cockpit when using onboard cameras
- Fixed available range of settings for rear differential preload
- Fixed available range of settings for rear differential preload
- Reduced AI cutting
- Glickenhaus SCG 007 LMH
- Set view pitch to 0.0
- Reduced AI cutting
- Fixed available range of settings for rear differential preload
- Peugeot 9X8 LMH
- BoP: 10kg increase in weight penalty
- Fixed missing LEDs in cockpit
- Fixed available range of settings for rear differential preload
- Porsche 963 LMDh
- Made #75 pit light a bit darker
- Fixed windscreen static wear texture
- Toyota GR010 LMH
- BoP: 30kg increase in weight penalty
- Fixed rain drops on body and windows
- Fixed available range of settings for rear differential preload
- Vanwall Vandervell 680 LMH
- Fixed smoothing issues on body
- Fixed mirrors in cockpit view
- Removed wing adjust from pit menu
- Added replace brakes to pit menu
- Removed brake map from pit menu
- Fixed error in talent file