23rd July 2024

General, Code and UI/UX

UI

  • Improved UI rendering performance

  • Changed the video driver setting label to “Monitor“

  • Available resolutions now update based on the selected monitor

  • Private qualify now displays correctly in race weekend event creation

  • Removed Coach Dave from the possible save locations for car setups

  • Stopped the first time account creation from being skipped causing a player to have no account

  • Added new background images to the main menu

  • Improved car select to not show loading animations twice

  • All the unavailable symbols are showcased in account name creation

Replay

  • Added the ability to access the full replay while on track via the pause menu

  • Added the ability to skip to a specific lap in a replay

  • Added more information to the driver panel in the bottom right

    • Added class, manufacturer and team number

  • Updated icons in the camera select

  • Show the camera group selected when changing camera groups

  • Fixed a replay-related crash when leaving online races.

  • Replays work with the HUD correctly

  • Fixed replay un-pause in the replay pause menu

  • Fixed large replays crashing the game

  • Fixed replay flickering

Driver labels

  • Added country flags to driver labels online and single player

  • Fixed a scaling issue happening on some larger resolutions

  • Added manufacturer logos to the driver labels

  • Fixed centre-alignment of driver labels for certain cars.

  • Fixed black artefacts on the edge of driver labels.

  • Fixed a driver labels-related crash when exiting a session and loading a replay immediately after

  • Fixed a driver label-related crash when moving to the next session

Online

  • Fixed timezone selection to show the correct timezones accounting for daylight saving

  • Fixed that some longer event names would push elements off the screen

  • During fixed setup Multiplayer events, vehicle changes are now saved on session change

  • Fixed a connection lost issue when qualifying ends in a Multiplayer race

  • Fixed an issue where the rear view camera would change when a player joins a race in multiplayer.


HUD

  • The pit indicator will now show on HUD elements when a car is anywhere in the pit lane and not just the pit box.

  • Multi-stint specific HUD information now only shows in race sessions.

  • Onboard menus like the HUD MFD can now be cycled by holding controls.

  • Fixed the track map visibility not respecting the player settings

  • Fixed the full-view track map being cut off on certain tracks (namely Le Mans).

  • Various optimisations to the driver labels and driver overlay HUD elements

Controllers

  • Disconnecting a gamepad now shows the pause menu, pausing in single player.


AI
and Driving

  • Added Lamborghini and Porsche 99 car to “Fill Grid” option

  • Remapped AI difficulty from 75 to 105% and added categories to indicate the difficulty of each setting

  • Limited Tyre and Fuel wear to a maximum rate of x3 due to the impact of higher fuel values at Le Mans and the extremeness of flat spots

  • Fixed an issue where AI cars on track would fail to react to cars leaving the pitlane

  • Added the ability for two cars to share the same physical garage whilst having unique pit spots.

Race Starts

  • Fixed slow AI in chicanes during formation laps at low difficulty

  • Improved formation lap guidance to avoid pileups caused by concertina issues

  • Various small fixes to formation lap warnings and penalties

  • Fixed formation lap occasionally counting drivers as 10km ahead of the leader, leading to disqualification

  • Improved formation lap behaviour when held up by other cars, with better UX and improved scoring

  • Fixed a condition where getting a penalty during the formation lap, then crossing the finish line before the lights go green, would result in an extra lap being added to the lap counter

  • Improved erratic driving warning to restrict weaving and rapid acceleration/deceleration during formation laps in double file

  • Fixed an issue where it would take around 2 minutes at Le Mans for pit exit light to go green if a driver taking the start fails to pass the pit exit. It should now take around 30 seconds

Visuals

  • Improved the visual progression from dry to damp track

  • Fixed Safety Car lodding out very quickly when it is in the pitlane

  • Improved cockpit displays with expanded options for aligning text

Miscellaneous Bug Fixes

  • Fixed a tyre temperature information-related crash

  • Fixed the leading “:” character on chat messages

  • Fix damage appearing on the wrong end of the car in car vs car collisions

  • Fix electric motor (MGU) and shift sounds not playing back in replay and online

  • Fix disallowed xml characters being able to end up in the results.xml meaning results not being able to be processed online

  • Fixed an issue where the game would crash if there was no race leader

  • Fix for temp car freezing in online sessions

Circuits

Autodromo Internazionale Enzo e Dino Ferrari (Imola)

  • Initial release

Bahrain International Circuit

  • Minor common texture optimisation

Fuji Raceway

  • Improved AI block path to improve overall speed when racing

  • Minor common texture optimisation

Circuit de la Sarthe (Le Mans)

  • Moved back fast rolling start position to just before Esses du Karting.

  • Updated left / right lines for fast rolling start

  • Complete circuit track limits review

  • Adjusted AI fuel estimates

  • Adjusted default weather for Qualifying

  • Minor common texture optimisation


Autodromo Nazionale Monza (Monza)

  • Adjusted AI fuel estimates

  • Minor common texture optimisation


Autódromo Internacional do Algarve
(Portimao)

  • New AI Block Path and minor ai tweaks.

  • Adjusted AI fuel estimates

  • Minor common texture optimisation

Sebring International Raceway

  • Fixed flickering (especially at night) tree outside T4

  • Fixed roadline material error after Tower bend.

  • Adjusted AI fuel estimates

  • Minor common texture optimisation

Spa Francorchamps

  • Adjusted AI fuel estimates

  • Minor common texture optimisation

Vehicles

General

  • Optimised driver model

  • Updated HUD to fix alignment issues

  • Corrected fuel and energy estimates

  • Updated default setups

  • Tweaked AI at all tracks

Hypercar


BMW
M-Hybrid LMDH

  • Fixed texture naming issue causing conflicts with 499P

  • Made art car livery slightly brighter

  • Fixed engine rpm downshift protection threshold being too high

  • Updated external sounds

  • Updated frontal sounds

  • Fixed bug in sound json

Cadillac V-LMDH

  • Fixed mesh error on flag display

Ferrari 499P LMH

  • Fixed hybrid deploy light being too large

  • Fixed 2024 tire textures not appearing

  • Fixed #83 windshield texture

  • Better engine sample for high RPM on throttle onboard sound

Glickenhaus SGC 007 LMH

  • Restricted rear seat movement to stop clipping with driver

  • Fixed RPM LED colour

Lamborghini SC63 LMDH

  • Initial release

Peugeot 9X8 LMH

  • Updated HUD to use new features

  • Added correct Qatar numbers

  • Restricted rear seat movement to stop clipping with driver

Peugeot 9X8 2024 LMH

  • Initial release

Porsche 963 LMDH

  • Updated Proton driver suit

  • Updated HUD to use new settings and made text larger

  • Fixed holes in shadow mesh

  • Fixed talent file not recognizing driver names

Toyota GR010 LMH

  • Adjusted external sound volumes


LMP2

Oreca 07 LMP2 v1.25

  • Optimised driver model

  • Fixed brake lights and rain lights not showing correctly

  • Updated HUD to fix alignment issues

  • Updated default setups

  • Tweaked AI at all tracks

  • Adjusted overall aero balance


GTE

General

  • Optimised driver models

  • Updated HUD to fix alignment issues

  • Updated default setups

  • Tweaked AI at all tracks

Corvette C8.R GTE v1.25

  • Updated RPM LEDs

Ferrari 488 GTE v1.25

  • Updated RPM LEDs

This site is registered on wpml.org as a development site. Switch to a production site key to remove this banner.