General, Code and UI/UX
UI
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Improved UI rendering performance
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Changed the video driver setting label to “Monitor“
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Available resolutions now update based on the selected monitor
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Private qualify now displays correctly in race weekend event creation
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Removed Coach Dave from the possible save locations for car setups
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Stopped the first time account creation from being skipped causing a player to have no account
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Added new background images to the main menu
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Improved car select to not show loading animations twice
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All the unavailable symbols are showcased in account name creation
Replay
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Added the ability to access the full replay while on track via the pause menu
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Added the ability to skip to a specific lap in a replay
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Added more information to the driver panel in the bottom right
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Added class, manufacturer and team number
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Updated icons in the camera select
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Show the camera group selected when changing camera groups
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Fixed a replay-related crash when leaving online races.
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Replays work with the HUD correctly
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Fixed replay un-pause in the replay pause menu
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Fixed large replays crashing the game
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Fixed replay flickering
Driver labels
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Added country flags to driver labels online and single player
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Fixed a scaling issue happening on some larger resolutions
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Added manufacturer logos to the driver labels
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Fixed centre-alignment of driver labels for certain cars.
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Fixed black artefacts on the edge of driver labels.
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Fixed a driver labels-related crash when exiting a session and loading a replay immediately after
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Fixed a driver label-related crash when moving to the next session
Online
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Fixed timezone selection to show the correct timezones accounting for daylight saving
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Fixed that some longer event names would push elements off the screen
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During fixed setup Multiplayer events, vehicle changes are now saved on session change
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Fixed a connection lost issue when qualifying ends in a Multiplayer race
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Fixed an issue where the rear view camera would change when a player joins a race in multiplayer.
HUD
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The pit indicator will now show on HUD elements when a car is anywhere in the pit lane and not just the pit box.
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Multi-stint specific HUD information now only shows in race sessions.
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Onboard menus like the HUD MFD can now be cycled by holding controls.
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Fixed the track map visibility not respecting the player settings
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Fixed the full-view track map being cut off on certain tracks (namely Le Mans).
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Various optimisations to the driver labels and driver overlay HUD elements
Controllers
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Disconnecting a gamepad now shows the pause menu, pausing in single player.
AI and Driving
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Added Lamborghini and Porsche 99 car to “Fill Grid” option
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Remapped AI difficulty from 75 to 105% and added categories to indicate the difficulty of each setting
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Limited Tyre and Fuel wear to a maximum rate of x3 due to the impact of higher fuel values at Le Mans and the extremeness of flat spots
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Fixed an issue where AI cars on track would fail to react to cars leaving the pitlane
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Added the ability for two cars to share the same physical garage whilst having unique pit spots.
Race Starts
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Fixed slow AI in chicanes during formation laps at low difficulty
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Improved formation lap guidance to avoid pileups caused by concertina issues
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Various small fixes to formation lap warnings and penalties
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Fixed formation lap occasionally counting drivers as 10km ahead of the leader, leading to disqualification
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Improved formation lap behaviour when held up by other cars, with better UX and improved scoring
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Fixed a condition where getting a penalty during the formation lap, then crossing the finish line before the lights go green, would result in an extra lap being added to the lap counter
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Improved erratic driving warning to restrict weaving and rapid acceleration/deceleration during formation laps in double file
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Fixed an issue where it would take around 2 minutes at Le Mans for pit exit light to go green if a driver taking the start fails to pass the pit exit. It should now take around 30 seconds
Visuals
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Improved the visual progression from dry to damp track
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Fixed Safety Car lodding out very quickly when it is in the pitlane
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Improved cockpit displays with expanded options for aligning text
Miscellaneous Bug Fixes
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Fixed a tyre temperature information-related crash
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Fixed the leading “:” character on chat messages
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Fix damage appearing on the wrong end of the car in car vs car collisions
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Fix electric motor (MGU) and shift sounds not playing back in replay and online
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Fix disallowed xml characters being able to end up in the results.xml meaning results not being able to be processed online
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Fixed an issue where the game would crash if there was no race leader
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Fix for temp car freezing in online sessions
Circuits
Autodromo Internazionale Enzo e Dino Ferrari (Imola)
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Initial release
Bahrain International Circuit
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Minor common texture optimisation
Fuji Raceway
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Improved AI block path to improve overall speed when racing
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Minor common texture optimisation
Circuit de la Sarthe (Le Mans)
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Moved back fast rolling start position to just before Esses du Karting.
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Updated left / right lines for fast rolling start
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Complete circuit track limits review
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Adjusted AI fuel estimates
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Adjusted default weather for Qualifying
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Minor common texture optimisation
Autodromo Nazionale Monza (Monza)
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Adjusted AI fuel estimates
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Minor common texture optimisation
Autódromo Internacional do Algarve (Portimao)
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New AI Block Path and minor ai tweaks.
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Adjusted AI fuel estimates
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Minor common texture optimisation
Sebring International Raceway
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Fixed flickering (especially at night) tree outside T4
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Fixed roadline material error after Tower bend.
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Adjusted AI fuel estimates
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Minor common texture optimisation
Spa Francorchamps
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Adjusted AI fuel estimates
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Minor common texture optimisation
Vehicles
General
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Optimised driver model
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Updated HUD to fix alignment issues
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Corrected fuel and energy estimates
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Updated default setups
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Tweaked AI at all tracks
Hypercar
BMW M-Hybrid LMDH
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Fixed texture naming issue causing conflicts with 499P
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Made art car livery slightly brighter
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Fixed engine rpm downshift protection threshold being too high
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Updated external sounds
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Updated frontal sounds
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Fixed bug in sound json
Cadillac V-LMDH
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Fixed mesh error on flag display
Ferrari 499P LMH
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Fixed hybrid deploy light being too large
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Fixed 2024 tire textures not appearing
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Fixed #83 windshield texture
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Better engine sample for high RPM on throttle onboard sound
Glickenhaus SGC 007 LMH
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Restricted rear seat movement to stop clipping with driver
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Fixed RPM LED colour
Lamborghini SC63 LMDH
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Initial release
Peugeot 9X8 LMH
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Updated HUD to use new features
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Added correct Qatar numbers
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Restricted rear seat movement to stop clipping with driver
Peugeot 9X8 2024 LMH
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Initial release
Porsche 963 LMDH
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Updated Proton driver suit
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Updated HUD to use new settings and made text larger
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Fixed holes in shadow mesh
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Fixed talent file not recognizing driver names
Toyota GR010 LMH
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Adjusted external sound volumes
LMP2
Oreca 07 LMP2 v1.25
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Optimised driver model
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Fixed brake lights and rain lights not showing correctly
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Updated HUD to fix alignment issues
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Updated default setups
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Tweaked AI at all tracks
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Adjusted overall aero balance
GTE
General
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Optimised driver models
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Updated HUD to fix alignment issues
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Updated default setups
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Tweaked AI at all tracks
Corvette C8.R GTE v1.25
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Updated RPM LEDs
Ferrari 488 GTE v1.25
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Updated RPM LEDs