24th September 2024
The following notes show the updates that will also be coming to Le Mans Ultimate for all players to download on Tuesday 24th September 2024. Notes final as of 24/9/24 at 1400 BST
New Features
- Added Co-op game mode
- Save and Load for Race Weekend
- Updated car select screen
- 2024 and 2023 WEC Seasons added (Note that 2024 Season has the 2023 GTE class until LMGT3 are available)
- Car Settings Manager (saves seat positions uniquely per car)
Code
Stability
- Fixed several invalid memory accesses causing crashes
- Fixed crash that could happen when disconnecting a wheel or other peripheral device
AI
- Reworked AI logic with regards to fuel management in races to prevent them running out of fuel
- Ensure AI drive slower at the end of the race when returning to the pits
- Fixed various AI pit lane overtaking issues
- Fixed several issues that would cause AI to behave erratically and crash into other vehicles
- AI now wait for a safe pit release
Physics
- Added soft fall off to battery usage as it becomes empty or full to prevent large shifts in car behaviour as
regeneration or propulsion stops - Fixed virtual energy estimates being displayed incorrectly when using kWh
- Reworked ABS driving aid to prevent it from outperforming human brake inputs
Graphics
- Minor adjustment to colour balance of Sky
- Minor fix for Terrain Shader pattern textures not blending
- Fixes and improved logging around managing the application of weather at session changes online, to address occasional scene over exposure.
HUD
- Added FFB meter
- Made track map outline a bit thinner
Online
- Fixed normal server disconnects (like when leaving) being detected as erroneous/unexpected disconnects.
UI
- Fixed online menus not updating after a few hours of inactivity
- Fixed black screen after Studio 397 splash at start-up
- Fixed Multiview not working on custom resolutions
- Fixed world-flag displaying too large
- Fixed incorrect naming of some timezones
- Fixed naming of some drivers
- Added new launch video
- Improved tab navigation when in car setup
- Fixed the Le Mans track defaulting to 1 min in Race Weekend
VR
Note: this is not a full release, we have included some incremental improvements for those users that wish to try it. You can do this by adding +VR to the launch options of the game.
- Fixed issue with MSAA not functioning in VR
- Fixed HUD so it works in VR
- Fixed UI so it works in VR
Tracks
Algarve International Circuit (Portimāo)
- Corrected name of default setup folder
- Corrected circuit detail settings for Pit Officials
Autodromo Enzo e Dino Ferrari (Imola)
- Corrected name of default setup folder
- Fixed crowd / grandstand seats popping in on start finishing straight
- Fixed bump in support road on exit of Aque Minerali
- Fixed lack of trees in rear view on hill behind Aque Minerali
Autodromo Nazionale Monza
- Corrected name of default setup folder
- Corrected circuit detail settings for Pit Officials
- Fixed curb geometry at Curva del Serraglio
- Rebuilt barrier collisions
- Updated rolling start so P1 starts from right hand side.
Bahrain International Circuit
- Corrected name of default setup folder
- Setup pit door sharing for final 2 pit boxes
- Smoothed AI entry into Pit Lane from Racing line
Circuit de la Sarthe (Le Mans)
- Corrected name of default setup folder
- Adjusted track limits at Mulsanne chicanes
- Removed brake marker which no longer exists for Ford Chicane
Circuit of the Americas
- Initial release
- Corrected name of default setup folder
- Corrected circuit detail settings for Pit Officials
- Fixed helicopter sound for external track camera
Sebring International Raceway
- Corrected name of default setup folder
- Corrected circuit detail settings for Pit Officials
Spa Francorchamps
- Corrected name of default setup folder
Cars
General Notes
- Initial release of Alpine A424 LMDh and Isotta Franschini TIPO6-C LMH
- Added all remaining 2024 Hypercar liveries
- Added 2024 LMP2 liveries
- Added Coach Dave Academy Imola setups
- Added track specific bop for GTE
- Fixed various issues with missing AI driver talent entries
- Optimization to rendering interior of cars from exterior views
- Reviewed tyre compounds and revised temperatures which tyres reach peak grip levels
- Reviewed Fuel Mixtures, and simplified down to a Safety Car mix and Race mix.
- Equalized FFB strength across cars, with the following approximate adjustments. Note this is a percentage change, someone previously running 50% strength on the BMW would need to run 40% to get the same output.
- BMW Hypercar +20%
- Cadillac Hypercar +20%
- Ferrari Hypercar +10%
- Glickenhaus Hypercar +34%
- Lamborghini Hypercar +20%
- Peugeot Hypercar (both) +12%
- Porsche 963 Hypercar +24%
- Toyota Hypercar +6%
- Vanwall Hypercar +32%
- Oreca LMP2 +0%
- Aston GTE +11%
- Corvette GTE +16%
- Ferrari GTE +9%
- Porsche GTE +6%
-
BMW M Hybrid V8 LMDh
- Reduced MaxPowerOutput[kW] at Le Mans (-3)Ferrari 499P LMH
- Increased WeightPenalty[kg] at Sebring (+15), Portimao (+22), Imola (+25)
- Reduced MaxPowerOutput[kW] at Imola (-5)Lamborghini SC63 LMDh
- Updated physics based on new data received from Lamborghini
- Adjusted BOP for updated physicsPeugeot 9X8 2023 LMH
- Reduced MaxPowerOutput[kW] at Monza (-8)
Peugeot 9X8 2024 LMH
- Fixed an issue with warping on fins when car is viewed from a distance
- Fixed an issue with small area of cockpit not receiving shadows
- Increased WeightPenalty[kg] at Le Mans (+3), Imola (+3)
Toyota GR010 LMH
- Increased WeightPenalty[kg] at Sebring (+13), Portimao (+30), Imola (+5)
- Reduced MaxPowerOutput[kW] at Imola (-5)
Oreca 07 LMP2
- Updated default setups